LUT Translator

LUT Translator

Ever been asked to deliver a Lustre or Clipster LUT when all of your various LUT building softwares just don't export it?

"Translate all your look-up-tables in all formats within one application. LUT-Translator reads and writes any 1D and 3D LUT format and keeps your LUTs organized in a document-based database. Any LUTs can be easily combined. Write as many duplicates in different formats as needed from any LUT with one easy step."

LUT Translator by digital colorist, Florian Martin, now available on the Mac App Store for 299 USD

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I haven't dug super deep into this yet but did some initial testing from Lustre to .cube, a few other formats, and back again. It seems to work great. Spot on translation from mesh to mesh.

Here are the formats currently supported:

1D:

Lustre

Cube1d

Nucoda

Fugo

Shake

Cinetal

Codex

Sonysrw

Fusion_16bit

Arriscan

3D:

Lustre

Float3d_32

OSD3d

Cube3d

Cinetal

Clipster

Codex

Fusion

Baselightcube

Color Pandora

Nucoda

Luther

DaVinci

Luttemplate_3d

There are quite a few formats missing from this list but I'm assuming more will be added over time. You can go back and forth between any of these, combine meshes, and translate 1D to 3D and vice versa (taking into account the limitations of 1D LUT's of course). I'd say LUT Translator is a powerful and aggressively priced utility for color management.

via Chris MacKarell at Arri CSC - Secaucus, NJ

Scratch Lab by Assimilate

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Scratch Lab by Assimilate

I've been demo-ing Scratch Lab by Assimilate - very smart, very slick software for the creation of on-set deliverables. It's interesting because there are a lot of tools available now for transcoding raw or uncorrected camera media into great looking, synced up files ready to go for the editor or whoever else needs them. Among these workflow options we run the price gamut from free to moderately expensive to extremely expensive and all of them basically do the same thing but with varying degrees of efficiency and economy. I think the versatility of Scratch Lab, while certainly an investment at 6000 USD, is appropriately priced in relation to the other available solutions. This software really was designed with the on-set colorist in mind and can accomodate any sort of workflow and can output just about any flavor of file you would ever be asked for. And it's fast. I've been rendering 23.98 Alexa ProRes4444 to Avid DNx36 with LUT bake-in and audio at faster than realtime (30-40 frames per second) on a MacBook Pro. Doing the same thing with Resolve Lite seems to average at about half this speed, 20-25 frames per second. I'll be using Scratch Lab on a tower next week so will report back with numbers. There is a bit of learning curve with this software but Assimilate has a great online knowledge base at http://www.assimilatesupport.com, video tutorials, and actual human beings you can talk with on the phone if you have a problem! Helpful people like Sherif Sadek, New York City "Assimilator"; point person for all things Scratch.

If you're in the east coast market and would like a Scratch demo, please contact Sherif - sherif@assimilateinc.com

Update

on 2012-03-01 03:37 by Ben Cain

I've been "assimilated" into the Scratch fold. Now offering on-set dailies and file generation with Scratch Lab as a service. 

LiveGrade Update

LiveGrade Update

I've been beta testing LiveGrade, an application "for interactive manipulation of live video", since it was released a few months ago. This software's biggest appeal for me is support for the Avid Artist Panel (formerly Euphonix MC Color). 

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As of the latest beta, the Avid Artist surface is working great. To be able to grade in realtime on the set with one of these is a joy. Additionally, the HDLink Pro 3D LUT export lines up very nicely in Resolve if that's where you'll be generating the color corrected dailies. Interestingly, it also exports a native Resolve .dat LUT but I've found that the HDLink export actually lines up cleaner. Using multiple HDLinks in the software is also working trouble free. LiveGrade still has some bugs to be sorted but progress has been steady.